There are 20 signs, one for each rank of CoL. The first one you get is free.
Allows you to see who else in the room is a member of CoL.
No cost.
Allows you to talk to all other CoL members in the room.
No cost
+5 to DS.
Costs 1 mana, lasts 10 seconds per level.
+5 to AS.
Costs 1 mana, lasts 10 seconds per level.
Stops you from bleeding.
Costs 1 mana, lasts 10 seconds per level.
Activates the thought net. Only good for the gray net; you still need a crystal amulet to pull or turn in order to get on the different channels.
Costs 1 mana, lasts 1 minute per level, stackable.
+10 to DS.
Costs 2 mana, lasts 10 seconds per level.
+10 to AS.
Costs 2 mana, lasts 10 seconds per level.
Stops bleeding better than Sign of Clotting.
Costs 1 mana, lasts 20 seconds per level
+20 to bolt DS.
Costs 3 mana, lasts 10 seconds per level.
Calms one creature based on warding roll.
Costs 1 spirit.
+20 to AS.
Costs 1 spirit (subtracted when the sign wears off), lasts 10 seconds per level.
+20 to DS.
Costs 1 spirit (subtracted when the sign wears off), lasts 10 seconds per level.
+20 to TD.
Costs 1 spirit (subtracted when the sign wears off), lasts 10 seconds per level.
Restores you to full health (but does not heal wounds).
Costs 2 spirit.
+50 to AS, -50 to DS.
Costs 3 spirit, (subtracted when the sign wears off), lasts 10 seconds?
Calms all creatures in the room, based on a warding roll.
Costs 4 spirit.
Regenerates all mana. You must be hidden or invisible if non-CoL members are present, as the drop in spirit will result in your powers being temporarily taken away.
Costs 5 spirit.
Returns you to the CoL headquarters. Depending on which city you are near, you may have to complete a puzzle.
Costs 6 spirit.
Use this to force yourself to decay when lifekept. Does not work in a sanctuary.
Might cost a deed?